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  [ACTION] SHIRYU - IRONSIDE

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Shiryu
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Shiryu

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Registration date : 2019-02-11

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PostSubject: [ACTION] SHIRYU - IRONSIDE    [ACTION] SHIRYU - IRONSIDE Icon_minitimeTue 3 Mar 2020 - 18:52

Hope you enjoy!



SPECIAL FOR SOULS TEAM IC XVI: PUBLIC ENEMY EDITION

CREATED BY: SHIRYU [KEYFRAME TEAM]
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Luna
Soul's Team
Soul's Team
Luna

Messages : 395
Registration date : 2010-09-08

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PostSubject: Re: [ACTION] SHIRYU - IRONSIDE    [ACTION] SHIRYU - IRONSIDE Icon_minitimeSat 7 Mar 2020 - 13:26

I got bothered by all these flashes at the beginning, but the editing was quite good it fits the song. The first half was stronger to my opinion but good luck!
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SpeedQueenGK
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SpeedQueenGK

Female Messages : 104
Age : 32
Location : Sweden
Registration date : 2018-02-03

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PostSubject: Re: [ACTION] SHIRYU - IRONSIDE    [ACTION] SHIRYU - IRONSIDE Icon_minitimeSun 8 Mar 2020 - 1:52

creedss for using vinland saga <3 Good job and good luck in the ranks later! Smile
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MagicDarkLight
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MagicDarkLight

Male Messages : 2082
Age : 30
Location : BELGIUM
Registration date : 2007-08-22

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PostSubject: Re: [ACTION] SHIRYU - IRONSIDE    [ACTION] SHIRYU - IRONSIDE Icon_minitimeWed 11 Mar 2020 - 22:18

Hello,

As Luna stated, the first part looks decent but it already has the main issue of the video which is that you rely a bit too much on Twitch to build your synch and those RGB twitches are very distracting. It's a template we have seen countless time, they're very noticeable and not only that but used with an anime which has a medieval setup like this, it definitely looks out of place.
Still, the first part had good enough scene selection and dynamic to make you go higher in the ranking, what really dragged you down is the second part where scenes becomes way longer and repetitive, more synchs are overlooked or loosely synched with constant rgb twitches and it becomes the main focus for the rest of the video.

It was not necessarily worse than some of the videos above it but it has video-killers issue that made it look less clean and controlled overall. Basically I would probably have been able to appreciate it a lot more with less RGB twitches and more diversity in scene selection on the second part. Keep it up!
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